A simple physics-based bowling game created as my first project in Unity, focusing on core mechanics, collision systems, and UI implementation.

This was my first completed game project and an introduction to building a full gameplay loop from start to finish. The goal was to implement believable physics interactions and a functional user interface while learning the fundamentals of game development.

While simple in scope, the project demonstrates core systems including object physics, input handling, scoring logic, and UI feedback.


Roll the ball down the lane, knock down pins using physics-based interactions, and try to achieve the highest score possible. The game emphasizes timing, angle control, and force application to influence the outcome of each throw.


Updated 11 days ago
Published 26 days ago
StatusReleased
PlatformsHTML5
AuthorRyan McCormack - Gameplay Programmer
GenreSports
Made withUnity
ContentNo generative AI was used

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Bowling Build.zip 57 MB

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